manyone
New User
Joined: 09 Mar 2006 Posts: 19
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It’s pure COBOL — no C, no libraries, just ACCEPT and DISPLAY.
the engine is fully data driven (no hard coding).
navigation and win logic is embedded in 2 external files per adventure.
a CLIST is provided for interactive play in Tk4-'s READY mode.
comes with 4 adventures (forest, tower, temple, study)
github.com/manyone/cobol-adventure-engine
here is a snapshot of completion of The Forest Adenture
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